Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
2.0 | (66.7%) | Elected | |
Galactic Conquest |
![]() |
1.0 | (33.3%) |
In the first round, the first choices on each ballot are tallied.
Increase Weapons Attachments Options has enough votes to guarantee victory
(7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
1.0 | (33.3%) | Elected | |
Trooper Battle Royale |
![]() |
1.8 | (59.0%) |
Galactic Conquest has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.8 | (25.6%) | ||
Trooper Battle Royale |
![]() |
1.8 | (59.0%) | Elected |
Trooper Battle Royale has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.8 | (25.6%) | Elected | |
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.8 | (25.6%) | ||
Walker Assault |
![]() |
0.8 | (25.6%) |
Ground to Space Combat has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.5 | (17.9%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.8 | (25.6%) | Elected | |
Walker Assault |
![]() |
0.8 | (25.6%) |
Classic Conquest has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.5 | (17.9%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Engineer Class for all factions |
![]() |
0.5 | (17.9%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.8 | (25.6%) | Elected |
Walker Assault has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.5 | (17.9%) | Elected | |
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Engineer Class for all factions |
![]() |
0.5 | (17.9%) | ||
Bring Back Hutt Contracts |
![]() |
0.5 | (17.9%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) |
64 vs 64 Players has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (10.3%) | ||
Engineer Class for all factions |
![]() |
0.5 | (17.9%) | Elected | |
Bring Back Hutt Contracts |
![]() |
0.5 | (17.9%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) |
Engineer Class for all factions has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (10.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.5 | (17.9%) | Elected | |
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (10.3%) |
Bring Back Hutt Contracts has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.2 | (7.7%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (10.3%) | Elected | |
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (10.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (10.3%) |
Multiseat Vehicles has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.2 | (7.7%) | ||
Galactic Conquest |
![]() |
0.3 | (9.6%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (10.3%) | Elected | |
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (10.3%) |
Ability to enter & exit vehicles/turrets which spawn on map has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (9.6%) | ||
Galactic Conquest |
![]() |
0.3 | (9.6%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.2 | (7.7%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (10.3%) | Elected |
Implement Iron Sights has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (9.6%) | ||
Galactic Conquest |
![]() |
0.3 | (9.6%) | Elected | |
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.2 | (7.7%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.3 | (9.6%) | ||
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Galactic Conquest has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (9.6%) | ||
Galactic Conquest |
![]() |
0.3 | (8.3%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.3 | (9.0%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.3 | (9.6%) | Elected | |
Classic Conquest |
![]() |
0.2 | (7.7%) | ||
Walker Assault |
![]() |
0.2 | (7.7%) | ||
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Trooper Battle Royale has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (9.6%) | Elected | |
Galactic Conquest |
![]() |
0.3 | (8.3%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.3 | (9.0%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (7.7%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.3 | (8.3%) | ||
Classic Conquest |
![]() |
0.3 | (8.5%) | ||
Walker Assault |
![]() |
0.2 | (8.2%) | ||
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Increase Weapons Attachments Options has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (8.3%) | ||
Galactic Conquest |
![]() |
0.3 | (8.3%) | ||
64 vs 64 Players |
![]() |
0.2 | (7.7%) | ||
Ground to Space Combat |
![]() |
0.3 | (9.0%) | Elected | |
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (8.2%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.3 | (8.3%) | ||
Classic Conquest |
![]() |
0.3 | (8.5%) | ||
Walker Assault |
![]() |
0.3 | (9.0%) | ||
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Ground to Space Combat has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (8.3%) | ||
Galactic Conquest |
![]() |
0.3 | (8.3%) | ||
64 vs 64 Players |
![]() |
0.3 | (8.3%) | ||
Ground to Space Combat |
![]() |
0.3 | (8.3%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (8.2%) | ||
Bring Back Hutt Contracts |
![]() |
0.2 | (7.7%) | ||
Trooper Battle Royale |
![]() |
0.3 | (8.3%) | ||
Classic Conquest |
![]() |
0.3 | (8.5%) | ||
Walker Assault |
![]() |
0.3 | (9.0%) | Elected | |
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Walker Assault has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | |||
---|---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (8.3%) | ||
Galactic Conquest |
![]() |
0.3 | (8.3%) | ||
64 vs 64 Players |
![]() |
0.3 | (8.3%) | ||
Ground to Space Combat |
![]() |
0.3 | (8.3%) | ||
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | ||
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | ||
Engineer Class for all factions |
![]() |
0.2 | (8.2%) | ||
Bring Back Hutt Contracts |
![]() |
0.3 | (8.3%) | ||
Trooper Battle Royale |
![]() |
0.3 | (8.3%) | ||
Classic Conquest |
![]() |
0.3 | (8.5%) | Elected | |
Walker Assault |
![]() |
0.3 | (8.3%) | ||
Implement Iron Sights |
![]() |
0.3 | (8.3%) |
Classic Conquest has enough votes to guarantee victory (7.7%) and is declared a winner.To ensure that everyone's vote counts equally, votes that exceed that threshold are counted toward their next highest ranking (this is actually done by counting a fraction of ballots cast for the winning candidate).
Go to the next round.
Candidate | Votes | Status | ||
---|---|---|---|---|
Increase Weapons Attachments Options |
![]() |
0.3 | (8.3%) | Elected |
Galactic Conquest |
![]() |
0.3 | (8.3%) | Elected |
64 vs 64 Players |
![]() |
0.3 | (8.3%) | Elected |
Ground to Space Combat |
![]() |
0.3 | (8.3%) | Elected |
Multiseat Vehicles |
![]() |
0.3 | (8.3%) | Elected |
Ability to enter & exit vehicles/turrets which spawn on map |
![]() |
0.3 | (8.3%) | Elected |
Engineer Class for all factions |
![]() |
0.3 | (8.3%) | Elected |
Bring Back Hutt Contracts |
![]() |
0.3 | (8.3%) | Elected |
Trooper Battle Royale |
![]() |
0.3 | (8.3%) | Elected |
Classic Conquest |
![]() |
0.3 | (8.3%) | Elected |
Walker Assault |
![]() |
0.3 | (8.3%) | Elected |
Implement Iron Sights |
![]() |
0.3 | (8.3%) | Elected |
At this point, the number of remaining candidates equals the number of remaining seats, so the remaining candidates are declared elected.
In the end, 100% of all cast ballots counted toward a winner. This compares to 100% if only the first-round votes were used. You should be able to see that the winners have a more equal mandate in the final round than in the first round.
Note that even the "highest first-round votes" method is more democratic than most methods used in US public elections: the "vote for 12" method, which allows the largest block of voters to dominate, and the district method, where choices are restricted to the one or two viable candidates within geographical boundaries drawn by the politicians in office.
Also, view the Ballot Depth info to see how much lower rankings contributed to the tally.
Go to the next question.
This shows how much the lower rankings on ballots contributed to the winning candidates.
Rank | Fraction of votes for winners | ||
---|---|---|---|
1st |
![]() |
16.7% | |
2nd |
![]() |
16.7% | |
3rd |
![]() |
25.0% | |
4th |
![]() |
25.0% | |
6th |
![]() |
8.3% | |
8th |
![]() |
8.3% |