DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Ballot Depth | How it works | Main Page


Round 1 Legend  
Input Delay 
 
 215  (31.2%)   
More Defensive Options 
 
 171  (24.8%)   
Expanding on V-System 
 
 107  (15.5%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 42  (6.1%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 42  (6.1%)   
Improve Crush Counter System 
 
 39  (5.7%)   
Bonus Damage for Perfect Links 
 
 27  (3.9%)   
Revert the DP Nerf 
 
 22  (3.2%)   
Priority System Changes 
 
 11  (1.6%)   
Change Audio Cue for Non-CC Counter Hits 
 
 8  (1.2%)   
Fix Air to Air Recovery Advantage 
 
 6  (0.9%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

In the first round, the first choices on each ballot are tallied.
No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Fix Air to Air Recovery Advantage) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 2 Legend  
Input Delay 
 
 215  (31.2%)   
More Defensive Options 
 
 175  (25.4%)   
Expanding on V-System 
 
 107  (15.5%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 44  (6.4%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 42  (6.1%)   
Improve Crush Counter System 
 
 39  (5.7%)   
Bonus Damage for Perfect Links 
 
 27  (3.9%)   
Revert the DP Nerf 
 
 22  (3.2%)   
Priority System Changes 
 
 11  (1.6%)   
Change Audio Cue for Non-CC Counter Hits 
 
 8  (1.2%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Change Audio Cue for Non-CC Counter Hits) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 3 Legend  
Input Delay 
 
 216  (31.3%)   
More Defensive Options 
 
 175  (25.4%)   
Expanding on V-System 
 
 110  (16.0%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 44  (6.4%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 43  (6.2%)   
Improve Crush Counter System 
 
 40  (5.8%)   
Bonus Damage for Perfect Links 
 
 27  (3.9%)   
Revert the DP Nerf 
 
 22  (3.2%)   
Priority System Changes 
 
 12  (1.7%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Priority System Changes) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 4 Legend  
Input Delay 
 
 218  (31.6%)   
More Defensive Options 
 
 178  (25.8%)   
Expanding on V-System 
 
 111  (16.1%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 47  (6.8%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 43  (6.2%)   
Improve Crush Counter System 
 
 42  (6.1%)   
Bonus Damage for Perfect Links 
 
 27  (3.9%)   
Revert the DP Nerf 
 
 23  (3.3%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Revert the DP Nerf) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 5 Legend  
Input Delay 
 
 225  (32.8%)   
More Defensive Options 
 
 185  (26.9%)   
Expanding on V-System 
 
 117  (17.0%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 48  (7.0%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 43  (6.3%)   
Improve Crush Counter System 
 
 42  (6.1%)   
Bonus Damage for Perfect Links 
 
 27  (3.9%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Bonus Damage for Perfect Links) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 6 Legend  
Input Delay 
 
 229  (33.5%)   
More Defensive Options 
 
 193  (28.2%)   
Expanding on V-System 
 
 122  (17.8%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 52  (7.6%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 46  (6.7%)   
Improve Crush Counter System 
 
 42  (6.1%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Improve Crush Counter System) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 7 Legend  
Input Delay 
 
 231  (33.8%)   
More Defensive Options 
 
 208  (30.4%)   
Expanding on V-System 
 
 134  (19.6%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 59  (8.6%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 52  (7.6%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Balance Risk/Reward of Jumping/Anti-Airing) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 8 Legend  
Input Delay 
 
 239  (35.0%)   
More Defensive Options 
 
 223  (32.7%)   
Expanding on V-System 
 
 148  (21.7%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 73  (10.7%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Hurtboxes Remain Extended for Whiff Punishing) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 9 Legend  
Input Delay 
 
 256  (37.7%)   
More Defensive Options 
 
 257  (37.8%)   
Expanding on V-System 
 
 166  (24.4%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Expanding on V-System) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 10 Legend  
Input Delay 
 
 299  (45.3%)  Defeated
More Defensive Options 
 
 361  (54.7%)  Elected
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

More Defensive Options has enough votes to guarantee victory (50%) and is declared a winner.
In the end, 52.3% of all cast ballots counted toward a winner. This compares to 31.2% if only the first-round votes were used.

Also, view the Ballot Depth info to see how much lower rankings contributed to the tally.


-> Invite your friends to vote in this poll!
(This link prepares an email message for you.)
 More polls















 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 690 ballots cast.

First Round | Last Round | Ballot Depth | How it works | Main Page


Ballot Depth: This shows how much the lower rankings on ballots contributed to the winning candidate.

Rank   Fraction of votes for winner
1st 
 
47.4%   
2nd 
 
27.1%   
3rd 
 
10.5%   
4th 
 
8.3%   
5th 
 
3.3%   
6th 
 
1.7%   
7th 
 
0.8%   
8th 
 
0.8%   
  pies need GD