DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Ballot Depth | How it works | Main Page


Round 1 Legend  
Input Delay 
 
 259  (30.0%)   
More Defensive Options 
 
 218  (25.2%)   
Expanding on V-System 
 
 140  (16.2%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 55  (6.4%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 48  (5.6%)   
Improve Crush Counter System 
 
 45  (5.2%)   
Revert the DP Nerf 
 
 35  (4.1%)   
Bonus Damage for Perfect Links 
 
 33  (3.8%)   
Priority System Changes 
 
 12  (1.4%)   
Change Audio Cue for Non-CC Counter Hits 
 
 10  (1.2%)   
Fix Air to Air Recovery Advantage 
 
 9  (1.0%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

In the first round, the first choices on each ballot are tallied.
No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Fix Air to Air Recovery Advantage) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 2 Legend  
Input Delay 
 
 259  (30.0%)   
More Defensive Options 
 
 223  (25.8%)   
Expanding on V-System 
 
 140  (16.2%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 56  (6.5%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 50  (5.8%)   
Improve Crush Counter System 
 
 46  (5.3%)   
Revert the DP Nerf 
 
 35  (4.1%)   
Bonus Damage for Perfect Links 
 
 33  (3.8%)   
Priority System Changes 
 
 12  (1.4%)   
Change Audio Cue for Non-CC Counter Hits 
 
 10  (1.2%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Change Audio Cue for Non-CC Counter Hits) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 3 Legend  
Input Delay 
 
 261  (30.2%)   
More Defensive Options 
 
 223  (25.8%)   
Expanding on V-System 
 
 143  (16.6%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 58  (6.7%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 50  (5.8%)   
Improve Crush Counter System 
 
 47  (5.4%)   
Revert the DP Nerf 
 
 35  (4.1%)   
Bonus Damage for Perfect Links 
 
 33  (3.8%)   
Priority System Changes 
 
 13  (1.5%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Priority System Changes) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 4 Legend  
Input Delay 
 
 263  (30.5%)   
More Defensive Options 
 
 226  (26.2%)   
Expanding on V-System 
 
 145  (16.8%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 58  (6.7%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 53  (6.1%)   
Improve Crush Counter System 
 
 49  (5.7%)   
Revert the DP Nerf 
 
 36  (4.2%)   
Bonus Damage for Perfect Links 
 
 33  (3.8%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Bonus Damage for Perfect Links) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 5 Legend  
Input Delay 
 
 267  (31.1%)   
More Defensive Options 
 
 236  (27.5%)   
Expanding on V-System 
 
 151  (17.6%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 61  (7.1%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 58  (6.8%)   
Improve Crush Counter System 
 
 49  (5.7%)   
Revert the DP Nerf 
 
 37  (4.3%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Revert the DP Nerf) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 6 Legend  
Input Delay 
 
 278  (32.4%)   
More Defensive Options 
 
 249  (29.1%)   
Expanding on V-System 
 
 158  (18.4%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 61  (7.1%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 60  (7.0%)   
Improve Crush Counter System 
 
 51  (6.0%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Improve Crush Counter System) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 7 Legend  
Input Delay 
 
 281  (32.8%)   
More Defensive Options 
 
 267  (31.2%)   
Expanding on V-System 
 
 170  (19.8%)   
Balance Risk/Reward of Jumping/Anti-Airing 
 
 69  (8.1%)  Defeated
Hurtboxes Remain Extended for Whiff Punishing 
 
 70  (8.2%)   
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Balance Risk/Reward of Jumping/Anti-Airing) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 8 Legend  
Input Delay 
 
 293  (34.3%)   
More Defensive Options 
 
 290  (33.9%)   
Expanding on V-System 
 
 186  (21.8%)   
Hurtboxes Remain Extended for Whiff Punishing 
 
 86  (10.1%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Hurtboxes Remain Extended for Whiff Punishing) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Next Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 9 Legend  
Input Delay 
 
 315  (37.0%)   
More Defensive Options 
 
 328  (38.5%)   
Expanding on V-System 
 
 208  (24.4%)  Defeated
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

No candidate has the number of votes needed to guarantee victory (50%), so the last-place candidate (Expanding on V-System) is eliminated. Ballots for that candidate are counted toward their next highest ranking.

Go to the next round.














 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Final Round | Previous Round | Ballot Depth | How it works | Main Page


Round 10 Legend  
Input Delay 
 
 370  (44.7%)  Defeated
More Defensive Options 
 
 457  (55.3%)  Elected
  pies need GD2 extension

Note: If this doesn't make sense, try reading the How it works page, or ask a question.

More Defensive Options has enough votes to guarantee victory (50%) and is declared a winner.
In the end, 52.9% of all cast ballots counted toward a winner. This compares to 30% if only the first-round votes were used.

Also, view the Ballot Depth info to see how much lower rankings contributed to the tally.

















 
 
DemoChoice Web Poll: SFV Community Priority List - Gameplay
1 candidate will be elected with 864 ballots cast.

First Round | Last Round | Ballot Depth | How it works | Main Page


Ballot Depth: This shows how much the lower rankings on ballots contributed to the winning candidate.

Rank   Fraction of votes for winner
1st 
 
47.7%   
2nd 
 
27.4%   
3rd 
 
10.7%   
4th 
 
7.4%   
5th 
 
3.3%   
6th 
 
1.8%   
7th 
 
0.9%   
8th 
 
0.7%   
9th 
 
0.2%   
  pies need GD